OSP Tourney DM v2.5 Released
[ July 1, 1999 - Rhea ]
Version 2.5 of OSP Tourney DM is a solid addition to the MAJOR upgrade in
features that came with version 2.0. OSP Tourney DM has an entirely new level
of integration never before seen in a Quake II™ mod, competition based or
otherwise. See the OSP Tourney
DM Page for full details and for new features in Ver. 2.5. Here are the
highlights of OSP Tourney DM's features:
- The most helpful, thorough, fine tuned and tested set of tournament and
regular DM features available for either Regular DM, Teamplay or 1v1.
- Fully integrated Gladiator Bots from opponents for multi and single player
fun! Courtesy of Mr. Elusive.
- An included Quick Launcher and Config Editor, Tourney CE from
Filipe Toscano
- Now includes NetGames USA's
ngStats v1.1 for OSP Tourney
DM. (Win32 only)
- Built-in support for the new
ngWorldStats system from NetGames USA. (All architectures)
See http://Quake2.ngWorldStats.com/
for details.
For up to date server releases and information between official
announcements, check out the
beta site. We now also have an IRC channel up on ETG: #osp. Join in and lets
talk about OSP Tourney DM :-) Information on ETG (EnterTheGame) IRC network can
be found at http://www.enterthegame.com
Send any comments/quetions to:
rhea@orangesmoothie.org
Use this
GameSpy™ tab,
OSP_Tourney_DM.qst to help you find OSP Tourney DM-based servers. This tab
is also included in the zip for your convenience.
New OSP beta site opens
[ June 18, 1999 - Rhea ]
Check for the latest beta releases of
OSP Tourney DM and other mods at
the Orange Smoothie beta site.
If you are sqeemish about beta releases then you best stay away :)
OSP Rocket Olympics is a hit!
[ March 2, 1999 - BotanikA ]
Orange Smoothie Productions would like to thank everyone for making Rocket
Olympics such a hit. We have been overwhelmed with the response and feedback. We
know you are all hungry for new maps and features. We are too. We have had
things like rail skeet shooting, competitive scoring, medals awarded, group time
trials, and much much more planned since day one. We are all unfortunately very
busy right now with other projects. New user maps will be made available ASAP,
however.
We would like to
therefore announce that Orange Smoothie Productions will be pursuing a complete
Quake Olympics product using Quake 3 Arena when it comes out. This will give us
time to finish our current projects and then meet the overwhelming request of
all of our Rocket Olympics players with a complete product. We promise the wait
will be well worth it! Thanks for playing.
2007 Update... Doh! This apparently never happend :( Would have been nice though.
OSP Rocket Olympics version 1.01
Released [ February 22, 1999 - BotanikA ]
So you say you can rocket jump heh? Come find out as Orange Smoothie
Productions celebrates its one year anniversary with the release of an all new
Quake II mod, OSP Rocket Olympics. It is a virtual play land of rocket jumping
feats and events. Categories included Height, Distance, Accuracy and oh ya..
Quad Height!!! Each event has a progressively more difficult jumps to make all
color coded for skill level and marked in meters and all in scale to a Quake II
Marine! Find out just how good you are, make some new friends and share some
"fish" stories along the way in this addictive Non-Deathmatch mod.
Get it at the
Download page now!
Version 1.01 is a just an upgrade to the dll adding id tagging and a quad bug
fix. Plus it adds a linux version. Clients need not download it.
As more servers pop up use GameSpy to look for games of type "rocketo".
Have fun! The Orange Smoothie
Productions Team.
| February
10th, 1999 |
--Rhea |
OSP Tourney DM v1.15 Released
Version 1.15 of OSP Tourney DM is
now available for Windows, Linux, and FreeBSD. Get it at the Download
page now!
For up to date server releases and information between official announcements, check out:
http://www.ittc.ukans.edu/~rhea. We now also have an IRC channel up on ETG: #osp. Join in
and lets talk about OSP Tourney DM :-)
This release consititutes a full upgrade from all previous versions distributed on or
after December 23rd. It is a *highly* recommended upgrade for any servers running *ANY*
version of tourney.
Many many things have been fixed/changed/enhanced within tourney since its initial
release. This latest distribution of tourney covers a lot of ground:
- Major changes to teamplay/1V1 modes
to better support clan-style competitions.
- Revamped referee interface to allow
in-game admin control on all major aspects of the game.
- General client-side bot protection
that includes, but not limited to, zbot users.
- Addition of ngLog/ngWorldStats
logging support. Start racking up all your frags online!
- Standard Log logging now works as
expected in this release.
- Major performance and network
improvements to reduce server load and decrease overflow problems. The server is also much
more stable now.
- Numerous adjustments to many of the
components within tourney (hook, chat muzzling, match pausing, referee, client rate
control, aliases, player ID tagging disabled through water surfaces, team-specific player
ID tagging, fast weapon switching options, etc.) to give a better feel for overall play.
- Revised documentation to reflect
latest gameplay enhancements and capabilites.
| January
11th, 1999 |
--Rhea |
OSP Tourney DM v1.06f Update Released
Version 1.06f of OSP Tourney DM is
now available for Windows, Linux, and FreeBSD Operating Systems. Get it at the Download page now!
This release consititutes a full upgrade from the original version distributed on December
23rd. It is a *highly* recommended upgrade for any servers running version 1.0 of tourney.
Among the bug fixes and changes to accurately reflect some of the game's original goals,
there are also several notable enhancements that have been added in this version:
- Full support now for Linux and
FreeBSD.
- Improved, highly configurable hook
that allows for specifying any color for the hook. Teams can also have their own
color-assigned hook.
- Allow for open teamplay where people
can enter/leave during the course of a match (RA2-style).
- Addition of client command aliases
for players accustomed to other mods that perfrom the same functions (i.e.
"pickplayer" equivalent to "invite", etc.).
OSP Tourney DM 1.0 Released
Get it at the Download page now!
OSP Tourney DM is a server-side only mod designed to facilitate match play for
tournaments, whether LAN-based or online. It also has an enhanced regular DM mode for
relaxed warmups and informal play.
Rather than having specific mods used for various aspects of tournament play (i.e.
Battle/GX for team play, Duel for 1v1, and even id DM for FFA qualifiers), the tourney mod
was designed specifically to handle these modes of play with all of their unique
requirements with the configurability of Lithium.
The tourney supports 4 "modes" of operation:
- Regular DeathMatch
- Qualifier DeathMatch
- Team DM Play
- 1v1 DM Play
It should be noted that each of these modes are in fact unique and are not just simple
hacks to give different modes of play. OSP Tourney DM is in fact 4 separate mods in one.
The mod conveniently includes separate pre-fabbed config files for each mode of operation.
Numerous other configuration options exist. Read the included readme.txt
file and tourney-commands.txt for all the
details. Then head over to the Download page and get it now!
We are running OSP Tourney DM
Servers at:
|
OSP Tourney DM
Mode of Play
|
IP Address
|
| Regular DM |
192.195.6.145:27912
|
| Team Play DM |
192.195.6.145:27913
|
| 1v1 DM |
192.195.6.145:31002
|
| Rail Only
Insta-Gib DM |
192.195.6.145:27914
|
Team Play
Rail Only Insta-Gib DM |
192.195.6.145:27915 |
Use this GameSpy™
tab, OSP_Tourney_DM.qst to help you find other
servers. Also included in the zip.
| November
20th, 1998 |
--BotanikA |
KOTH Version 2.0 Released
The new version includes:
- 4 new maps including the long awaited
koth7 Ho Ho Yo.
- A brand new look with a new HUD and
scoreboard
- Now a Queen of the Hill if a female
player wins!
- The blaster has been removed from the
game. Very nice! Try it!
- All BFGs have been removed from the
game. Very nice! Try it too!
- Improved network code.
Head over to the Download page and get it now!
| October
8th, 1998 |
--BotanikA |
KOTH Contest at the FRAG2

I will be traveling to the FRAG2 in Dallas Texas the coming Halloween
weekend. In addition to playing in the main DM tourney I will be running a King of the
Hill contest complete with 32 person DM qualifier. We will be giving away Orange Smoothie
T-Shirts, $100.00 first prize and many other prizes. Head over to the KOTH @ The Frag web page to get all the details.
| September
28th, 1998 |
--Spudman |
New User Created Level
Deviant has created a new KOTH
map, Perspex Platforms, and it is now available on
our levels page. Download it now and add it
to your map rotation.
| September
28th, 1998 |
--Spudman |
Put a little "Spry" in your life!!
I typically refrain from
spouting my 2¢ worth in a public forum but I thought the event/time/whatever had occurred
for me to speak up.
SPRY ROCKS!
For the unitiated Spry is a Sin DM
map by Levelord that is included in the recent update of the Sin Demo by Ritual Entertainment. If you have not done so go
download the demo (or patch for the first demo release). You can find lists of download
sites on Ritualistic, Bluesnews, and of course the Ritual web site.
| September
23rd, 1998 |
--Spudman |
Yes, we are alive ;).
Phew, Real LifeTM can
get quite hectic sometimes. As you probably have already heard/read etc. our Lead
Programmer, GreenMarine, has achieved the gamers dream. He has been working quite
hard for Epic (creators of the awesome Unreal for the unitiated) as a contract programmer
and now has been hired by them and is moving away from Kansas. Good Luck GM.
Confidence Lost CTF
Version
Not satified with the success of
Confidence Lost, BotanikA decided to create a CTF version of his much celebrated DM
Map. You can get it here.
It is comptible with both the id and Loki's Minions versions of CTF.
Stuff the Warning Label Said Not to DoTM
In addition to working on
Confidence Lost CTF BotanikA and friends decided that potatoes deserved to exceed the
speed of sound and created a BFPG-9000.
New KOTH Servers
Both of these servers use the standard 27910 port
- gpan.iol.unh.edu - Chickys World - thanks Chicky
- 203.16.135.131 - CNLC KOTH - thanks Archie
| July
23rd , 1998 |
--Spudman |
Server List
Update
I have just update the KOTH server list and it is quite barren. 3 European servers and 1
Australian server. The 3 European servers were found using GameSpy and the Australian
server was one that is still up since our appearance as PQ Mod of the Week.
Thus, with this message is a
general request for US based KOTH servers. I get periodic requests for server info
so there is some demand for people to play KOTH. Especially as the last release included 5 new maps - that makes 11 maps total.
Please contact me, Spudman, if you can
help us out.
| June
30th , 1998 |
--Spudman |
KOTH 1.2b
OSP would like to announce the release of KOTH 1.2b for Quake2
by congratulating the map contest winners.
J. Kinnersley
Gath(IOL)- Todd Rose
Daisey - Glenn Demkow
TheGodfather
This new release of KOTH includes a
map from each of the winners plus 3 new OSP maps, two from BotanikA and one from
GreenMarine. The 3dfx sky rotation problem in koth1 has been fixed and the map rotation
has been updated to include the new maps. OSP would like to thank all of the map contest
winners for the interest and hard work.
Thanks for playing,
The OSP Team
| May
27th , 1998 |
--Spudman |
We do Unreal too! (or at least GreenMarine
does :)
With the launch of Unreal
GreenMarine has been busy studying Unreal Script and has developed a Object-Oriented Tutorial to help you budding
UnrealScripters get up to speed.
Keep an eye on the Tutorials
page as GreenMarine starts adding more great info.
| May
18th , 1998 |
--Spudman |
Thanks
Thank you to everyone that
downloaded and played KOTH last week during for PQ Mod of the Week. A special thanks goes
out to PlanetQuake and those people that set up servers for everyone to play on.
KOTH continues in development and we
will have a new version that includes teamplay at the beginning of June. We have to give
you a reason to keep playing after all :).
KOTH Map Contest Ended
As of Friday May 15th, 1998,
at 23:59:59 the KOTH map contest closed. Those of you that submitted maps thank you and
BotanikA either has or will be contacting all of you.
If you are an established or budding
map maker don't despair - it is not too late to create KOTH maps. KOTH will always
be in need of additional maps. Send us your maps as you create them and we will feature
them on this web site.
For instructions on how to create a
KOTH map head to the contest page.
KOTH Map Contest Ends Today
The contest for map makers
to submit KOTH maps ends today - May 15th, 1998. We will be releasing the full map pack
with the winning maps with the next release of KOTH - version 1.3 of KOTH will add
teamplay in addition to the map pack.
If you are an established or budding
map maker don't despair - it is not too late to create KOTH maps. KOTH will always
be in need of additional maps. Send us your maps as you create them and we will feature
them on this web site.
For instructions on how to create a
KOTH map head to the contest page.
| May
12th , 1998 |
--Spudman |
Oooops!!!! - for people running KOTH
servers - KOTH 1.2a
The wonderful world of
patches. The OSP version. It appears that one of the new features we added to koth 1.2 did
not work - map cycling. It does now!
You only need the
patch if you run a KOTH server or plan to.
Download the patch
here.
| May
11th , 1998 |
--Spudman |
PlanetQuake "Mod of the Week"
Wow! Andy Warhol was right,
our fifteen minutes in the limelight begins. I have my stopwatch running (he walked for
the bit but I stopped that nonsense).
KOTH Version 1.2 will be released to
night at 8pm. Join us at 8pm CST for a release party on irc.3dnet.net #koth.
Anyhoo. To celebrate this new week
of celebration and applause we ran out to the garage and grabbed us a fresh new can of
paint and some wood and started building some new levels. Oh, hang on a mo' that isn't
right. Okay, now I have it. BotanikA has fired up QERadient, and GreenMarine fired up his
C++ compiler and QERadiant (his versatility never ceases to amaze). GreenMarine has added
support for VWEP, tie breaking for those close games, and one of the most requested
features - map cycling. The new version also includes 1 new map.
Coming in Version 1.3 Teamplay, 3
new OSP maps and the map contest winners. (When it's done! :) Actually it should be done
in couple of weeks.)
Well enough of Spudman harping on,
head here for the details.
| April
14th, 1998 |
--Spudman |
KOTH Map Contest reminder
Time is closing in on the
end of the map contest for King of the
Hill. The deadline of May 15th is fast approaching so let us know what you are up to. Yes, if
you are planning to create a map, or looking for some input on one you are making, we will
be happy to provide some hints, tips, advice or whatever you want to call it.
If you have questions about making
the maps contact our resident level editor BotanikA.
| April
1st, 1998 |
--Spudman |
Not a Joke! - OSP DM Map Available
OSP has released it first DM
map "Confidence Lost" - OSPDM1 by our esteemed level editor BotanikA. It is intended for Death Match fun
for 8-32 players. Great for those 24/7 servers with good connections and basement filling
LAN parties. Go take a look the screenshots and download it now.
| March
13th, 1998 |
--Spudman |
KOTH 1.1 Server List Updated
Well, some kind souls have
again started KOTH servers for everyone to play on across the net.
| March
10th, 1998 |
--Spudman |
KOTH 1.1 Released
We have updated KOTH to
version 1.1. This version is compatible with 3.14 release of Quake II and includes both
Win95/NT and Linux versions. We have both a full release for those people that are
downloading KOTH for the first time (this includes the game libraries for both Windows and
Linux as well as the 6 initial KOTH maps) and an update for those that already have the
maps and just need the new libraries. Download it now.
| February
20th, 1998 |
--Spudman |
Point Release
The Point release is out. id
said they will be releasing the source code within the next couple of days or so. Once we
get the source code we will be developing a new version of King of the Hill that works
with Q2 version 3.12.
| February
13th, 1998 |
--Spudman |
Servers
We now have a server listed
on the servers page. Wahoo! It has the koth6 fix, so go
frag some buddies and rack up some time on the "Hill."
In addition a kind soul has created
a Custom Tab for all of you GameSpy users. Just download the tab, import it and then click
on it to list the KOTH servers. Run, don't walk, to GameSpy
now and "grab the tab".
| February
12th, 1998 |
--Spudman |
KOTH6 Problem
When running a server with the KOTH mod the levels will cycle through KOTH1 - KOTH6.
However, we discovered a problem in KOTH6 that meant that it did not automatically cycle
back to KOTH1 causing the server to crash. This has now been fixed.
For both people running servers and
those playing on KOTH servers you need to download the new koth6.zip.
If you downloaded the full release
(the server mod .dll and 6 maps) all you need to download is the new koth6.zip.
If you have not yet downloaded the
full release please get it instead from the download page as
it has the most recent koth6.bsp as well as the rest of the koth maps.
It does take some time for the files
to reach all of the cdrom.com mirrors. Please not that the date for the new files to
download should be February 12th.
| February
11th, 1998 |
--Spudman |
We inaugurate this site with the
release of our first mod "King of the Hill."