OSP Quake3 0.99r Update
[
January 15, 2001 - Rhea ]
What can I say, its been 2 weeks, so its time for another version of OSP!! :)
Honestly, there were some crashers in 0.99q, so I HAVE to update :(
In addition to bug fixes, this version really cleans up all of the mode/config
mess that has been confusing to both admins and players alike. There is also
internal configs that have been "approved" by the community to allow players to
utilize known settings for 1v1, Team DM, CTF and Clan Arena. I've also included
the popular "set*" callvote commands found in q3comp.
Oh lets see, what else: old ctf sound options, no model lean options, cleaned
up client menu system, REAL time/date stamps for demos and stuff, OSP blenders,
customizable server graphics to be seen on client connect and end-level
scoreboards, motd.txt options, etc. etc.
Its all good, so download today!
Also, 1.0 is approaching soon, so
*please* let me know of any problems you are seeing for either the server or the
client. This is *not* feature-request time. I'm looking to lock down all known
bugs so I can finally get OSP as "non-beta" software. Then I'll really be
responsible for this mod :-/
OSP Quake3 0.99q released
[
December 29, 2001 - Rhea ]
The latest incarnation of OSP for Quake3 has been released, and fixes a LOT
of bugs. There are also some nice surprises for clients and admins alike.
Unfortunately, I had to update the cgame to try to address some strange
authentication problems that seem to have crept up after the 1.27 port.
Yes, Linux thrufloors is fixed, and sound tweaks for cg_predictitems 0 is now
optimal. No need for cg_predictitems 1 anymore ;) MOTD support should be a
welcome addition for server ops wanting to shove more info to their clients ;)
Have fun, and hopefully the next Q3
point release will fix issues for listen servers for single-player play. Its a
pretty disastorous situation at the moment it seems :(
CPMA Beta Release / OSP Mailing
List [ December 21, 2001 - Rhea ]
CPMA Beta released!! CPMA (Challenge Promode Multi-Arena) was released on the
19th by the illustrious arQon. The short of is: CPMA blends the OSP matchplay
featuresets, optional CPM play modes, with RA3-like arena support. All arenas
are independent on controls, and all RA3 maps can be used. CPMA also works under
non-arena maps (q3dmXX, cpmXX, etc.), for normal 1v1/TDM/CTF/FFA play. Check it
out!!
CPMA beta download:
here
CPMA status info: here
Also, bds (formerly of GeekBoys clan) was kind enough to set up a mailing
list for OSP. You can join the list by sending an email to:
osp-request@geekboys.org
With "subscribe" in the subject/body
of the email
0.99p Released
[ December 18, 2001 - Rhea ]
Just updated to 0.99p that should fix some little problems with the port.
Most importantly, cg_smoothClients and pmove_fixed have been updated to work
correctly. So yes, you can now do the dm13 MH jump and bridge-to-rail on dm6
with 30 fps.
Some other little nits have been
cleaned up as well.. its a worthy download! Check the History file for the
low-down on the tweaks.
0.99o1 Update
[ December 16, 2001 - Rhea ]
BURP! Small bug in the client. Get
0.99o1!
0.99o Released - Quake3 1.27
Compatibility [ December 16, 2001 - Rhea ]
Version 0.99o of OSP for Quake3 is now available. The highlight of this
release is full Quake 1.27 compatibility. I've left in most 1.27 baseq3 features
(like internal 125Hz support, client extrapolation, and even score plumes :) ).
There are some of the normal OSP buglets that were fixed along with a couple
of changes (check the osp-q3-History.txt doc for the full scoop).
Would appreciate any feedback on problems that people may find with this
release, as there have been some significant changes in several core areas of
the game.
Oh, and I almost forgot... splash
through floors is still an option :)
OSP Happenings
[ December 14, 2001 - Rhea ]
Well, it's been about 8 months since the last update, so I thought I would
dust off the main page and give an update on OSP's state of the union.
First off, I would like to extend a big THANK YOU to the community for
supporting OSP through it's Quake3 work. I've seen the count of world-wide OSP
servers for Quake3 reach over 730 at one point. Thank you people!
Even tough it may seem that OSP will never actually hit official 1.0, it
turns out that we had the foresight to *not* release an official build until
after the upcoming 1.27 point release from id. 1.27 provides significant
enhancements and modifications to the core networking and client-server protocol
that it will make out-of-the-box Quake3 (up to version 1.17) incompatible.
Therefore, everything 1.17 and prior will no longer work (including any Quake3
mod and those beloved Quake3 demos).
I have completed in porting OSP to be compatible with the upcoming 1.27+
point release, so once id makes the official patch available, I will update the
site with the 1.27-compatible version. (No, I cannot release this version prior
to official release due to changes made from the 1.25y point and id's NDA
requirements). Rest assured, however, that 1.27 is a better build and MUCH
better than 1.17. I think the community will be quite happy with what id has
done with this release (apart from not being able to use demos made prior to
1.27).
Other things... OSP is happy to announce the merge with arQon of
CPMA fame to provide OSP-based
functionality with RA3-style play. This is really good stuff!! This
upcoming release will be able to utilize all of RA3's map and gameplay while
still maintaining OSP's enhanced gameplay, match controls, and support for id's
original Quake3 maps. The only downside to this will be that server operators
using OSP for serverside-only functionality will NOT be able to continue to do
so, as the CPMA merge requires client-side modifications. I really feel bad
about this, we tried really hard to maintain compatibility with the vanilla
Quake3 client, but in the end, it turned out that there were just not enough
hooks in the vanilla client. On an up note, we will maintain seperate code bases
(at least in the short-term), so serverside-only will still be an option (e.g.
the first 1.27 release will be a straight port of version 0.99n1 from the 1.17
code-base).
Quake2....mmmmm.... I haven't forgotten Quake2!! I plan on putting together a
2.77 OSP Tourney DM patch sometime in the near future. I've received some pretty
straight-forward bug lists and feature requests, so it looks like I have my work
cut out for me in this regard. Now if I can just find that CD with all of the
code... 8)
Believe it or not, in addition to coding for Quake3, I also am a player :)
After moving out to the northwest, I hooked up with my buds of
Abuse, a hardcore Quake3 Team-DM clan,
and immediately got benched :) The cool thing about the bench is that we still
get to compete! Right now we are doing well in
Showdown 2, vying for the
championship (Abuse's bench is named Abuse-2). We've somehow managed to not lose
a match or drop a single game throughout the tourney thus far. gg bench!!
Oh! And as you may have noticed, I've cleaned up some of the navigation on
the front-page so Q2 and Q3 users can find things a tad better. I plan on going
over the rest of the site this week and over the holidays in prep for OSP-Q3's
official 1.0 release. Also, I've now scripted my News page so I can make these
updates a little more often :)
Hit the
forums, send me
mail, or catch me in IRC on ETG in
channel #osp for any comments, suggestions, gripes, etc. about OSP.
Main OSP Site Move
[ April 27, 2000 - Rhea ]
The main OSP site has been moved to a new hosting site. It may take a couple
of days before all DNS is properly updated, so expect some outages over the next
week.
As of now, all downloads and the messageboard should be online and available.
Drop me a line if you find anything missing
We apologize for any inconvenience
Welcome Dessignator!
[ March 28, 2000 - Rhea ]
I would like to give a warm welcome
to the newest OrangeSmoothie: Sander "Dessignator" Brandenburg of 3-Team CTF
fame for Quake2 (among many other projects). He will be helping out in a lot of
the UI and client-side design for our Quake3 mods, starting with OSP-Q3. Expect
to see great things from our new Dutch counterpart! =)
OSP Tourney DM/CA/CTF v0.8 for
Quake3 Official Beta Announced [ March 17,
2000 - Rhea ]
The official beta release of OSP Tourney DM/CA/CTF, a Quake3 mod, is now
available at version 0.8. OSP Tourney DM/CA/CTF is a Quake3 mod that enahances
the basic Quake3 game with the following major features:
- Enhanced controls for easier matchplay in any game mode.
- Additional game mode: "Clan Arena" -- similar to the popular Rocket Arena
mod.
- Extensive weapon and match statistics for all players.
- Advanced voting system that allows players to vote on MANY server options.
Server operator can also control what items are available for vote.
- Flexible map rotation system that can specify maps based on player counts
and can adjust fl/tl/cl/rl accordingly.
- Remote admin capabilities for extensive control on gameplay.
- "Config mode" voting to allow players to vote on new game modes that have
their own unique server configuration file.
- Flexible item/powerup banning/remappings.
- "Instagib" server configuration support.
- Optional highly configurable grappling hook.
- Public server info variables that allow viewing of match progress from
server browser utilities such as GameSpy.
- MANY bug fixes from the basic id source.
- Numerous other small tweaks and enhancements to all gametypes.
You can grab this version (plus all documentation and additional information)
from the OSP Beta Site.
Have fun, and enjoy!
Still Alive and Kicking!
[ January 16, 2000 - Rhea ]
Yes, we are still around and still quite active in the Quake community --
even though it takes us 6 months to update our main webpage ;-) If you haven't
yet visited our Forum or
Beta sites, check them out
for the latest in OSP happenings.
We will continue the OSP tradition of solid and detail-oriented game
modifications with Quake3, as the game source has recently been released. We
will be wrapping up the current version OSP Tourney DM for Quake2 shortly with
MANY new features and game enhancements. This version will also include a new
version of ngStats that coincides with the updated
ngWorldStats for Quake2 OSP Tourney DM.
Very cool stuff here.
So whats next for Orange Smoothie Productions? Well, OSP Tourney DM for
Quake3 of course =) We will add on to the basic DM/CTF play of Quake3 Arena to
facilitate more flexible control of Tournament-style play for both players and
admins alike. A bulk of the features and conveniences found in the Quake2
version of the mod will make their way in its Quake3 counterpart. Of course,
many more tweaks will also be added.
To coincide with this development, we will also be working on an ngLog/ngStats/ngWorldStats
implementation of Quake3 to add into the growing family of ngWorldStats-enabled
games. The provided source reference implementation will be available to ALL mod
authors who are interested in adding this functionality to their own Quake3 mods.
Please contact me for further
details on getting this going for your mod.
Further down the road, we are also looking to get back to the "fun" type of
mods (not to say that OSP Tourney isn't fun :p) -- the types where strict DM/CTF
gameplay and settings isn't required. We are looking at reviving some of our
original mods (King of the Hill),
adding on to an experimental one (Rocket
Olympics) or going all-out on something completely different (very hush
hush).
Lastly, we would just like to think
the entire Quake community for supporting our hard work. We have had more
success with this stuff than we could have ever imagined. Thanks!