Posted Thursday, January 15, 2004 by
OSP for RtCW version 0.9 released
New Year! A bit late, but it's finally here :P There are quite a few
updates in this release, but the main thing is the new and improved
multiview interface. It's all point and click now (even in demos).
Check it out!
I should have another post in the next few days
discussing what's coming up on the Q3 front, as well as the status of
those darn t-shirts!
Posted Tuesday, April 1, 2003 by rhea
Wolf 0.83 Win32 Server issues
was a bad build :( I've put up an extra download on the downloads page
that has the rebuilt qagame_mp_x86.dll for Win32 servers. You *don't*
need to download this unless you are running a Win32 server and want to
reliably upgrade to 0.83.
Note, if you do upgrade, you'll also
need to pull the full update, install it, and then install this
Win32-specific server update.
Posted Friday, March 21, 2003 by rhea
OSP 0.83 Wolf released
available in the downloads section, including a build for Mac users! No
real new features this time around, just exploit and bug fixes.
Posted Saturday, March 8, 2003 by
Belated 1.03a Update Info
peeps. I've been out of town for the past few days and didn't get a
chance to update the news page with info on the 1.03a update that was
released late Tuesday night.
1.03a is a server-side only update
that fixes a couple of bugs that weren't addressed in the 1.03 release.
If you don't plan on ever running a server (dedicated or listen), then
you won't need this release.
1.03a is quite small, here is the complete list of updates:
- Fix: "Godmode" exploit
- Fix: droppable HIs in modes besides Vanilla FT
- Fix: reset server_freezetag to 0 for custom modes (prior to exec'ing)
- Change: server_freezetag is now a serverinfo cvar
as some of you may have noticed, updates are now available only through
the FileShack mirroring service. Apparently, since the 1.02 release,
osp.org has been peaking at 35Mbps with over 10GBs of data served.
Needless to say, the gratious Speakeasy folks have concerns :)
is actually a better solution for getting OSP as the updates will be
available on many centralized mirrors throughout the US. Yes, the
anonymous access can be frustrating during busy times, but its
membership services are first rate. Give it a try!!
updates will initially appear now only on the Fileshack service (no
more wgets!), they can be mirrored freely on any site.
Posted Friday, February 28, 2003 by
OSP Q3 1.03 Released!
Ready to go! Grab it from the Downloads page.
Posted Tuesday, February 25, 2003 by
1.03 status and other Q3/Wolf stuff
for the 1.03 update is winding down (finally). Looks like all the
butchering that went on in 1.02 has been sorted, and the last sets of
tests are in motion now. Expect an update here in the next day or two.
I apologize for the issues 1.02 brought up for both players and admins.
1.03 promises to be bug-fix rich with a couple of small additions I'm
sure everyone will appreciate.
Looking down the road, I have a couple of items that I'd like you guys
to discuss in the forums.
first (and main) issue is in regards to the MultiView update that I'll
be pulling from OSP Wolf. What I'd really like to do is to scrap the
old version completely and replace it with a much more refined and
better MV experience. The only issue I can see with this is in regards
to demo playback compatibility with demos done in the original MV
format. I've looked around and can find basically no demos recording
under the current OSP MV implementation. People need to pipe up *now*
if they want to have any hope of saving the old system.
second issue is also in regards to demo playback, but for the Clan
Arena gametype. I plan on revamping the layout of CA to facilitate more
match features similar to the ones found in the recent FreezeTag
update. Would anyone have any objections if a future OSP update shelved
demo compatibility with the old CA format?
Again, I really can't find any OSP CA demos out there.
course, even if I ignore the pleas, you can always load up an older
client that supports the older formats, so nothing is really lost. :)
for OSP Wolf... I had planned a number of things for the next update.
However, in light of recent exploits that have begun to plague the
community, I'm going to do a quick update that addresses these exploits
specifically. I'll also be slipping in a couple of much-needed bug
fixes. This release is planned in the very near future (i.e. after 1.03
for Q3 is released), just in time for BoB2 :)
T-Shirt info is coming!! Just been to busy lately to get a full
write-up + pics. Soon!!
Posted Monday, February 17, 2003 by
After over a year of nothing, Q3 OSP finally gets an update :p
Unfortunately, the download links are having their own issues at the
moment, so I'll post the direct links to the updates here:
1.01 to 1.02 patch (Zipped)
1.01 to 1.02 patch (Win32 Installer)
1.02 Full Release (Zipped)
1.02 Full Release (Win32 Installer)
More updates on the way!
Posted Saturday, February 15, 2003
We're still here!!!
finally gotten some time to do a much-needed update to OSP for Q3. (!)
Unfortunately, due to time constaints on getting the current version
out, not nearly all of the wonderful ideas that you guys have been
posting in the forums will show up in this version.
I'll be revving OSP-Q3 over the next couple of months, so if you don't
see your request in the next few versions, sit tight. I've got a long
list of things on my to-do list that I'll eventually get to.
what *is* in this version? The bulk of the updates have centered upon
getting FreezeTag (FT) TDM as a default game type. It's a fun
TDM-meets-CA style of play. FT has had a strong community since (at
least) its Quake2 days, so with Doo's permission, I've finally brought
it the OSP fold (thanks Doo!).
Along with the addition of FT,
I've also addressed many of the nagging issues with OSP that have come
up since the latest PR, along with most of 1.01 bugs that have been
found over the last year.
1.02 is slated to come out sometime
this weekend, after the current build has been put through its current
round of testing (things are looking very good).
Keep checking the site regularly for the latest updates, and buy a
T-Shirt while you're at it!! :)
Posted Wednesday, November 13, 2002
for wolf has been released to fix a stats/crasher bug. Luckily, it is
server-side only, so no new client .pk3 files to download :) This is a
Admins: also make sure to delete any old
osp-binXX.pk3 files from your osp/ directory when uploading. All you
need is osp-bin05.pk3 for this new version.. anything lower (00-04)
should be deleted. *KEEP* osp-pak00.pk3 and osp-pak01.pk3, however.
These are common for all versions of osp and should never be removed.
Posted Wednesday, November 13, 2002
OSP for Wolf 0.82 released
Full compatibility with RtCW version 1.4 with fixes for all known
problems in the official 1.4 release (medic bug, warping).
Also a few new features... check it out! (In the Downloads section)
Posted Tuesday, October 29, 2002 by
OSP for RtCW version 0.8 released
a lot of hype, tweaking, revisions, feature-creep, and testing, 0.8 is
officially released! A complete summary of the updates can be found
My condolences to all the beta test server admins and players... its
been quite a ride these past few days :)
Posted Sunday, October 27, 2002 by
Obviously, posting news on here isn't my specialty :)
I'm really excited about some of the upcoming releases from OSP. Derean
has a cooker build of OSP SoF2 that (from what I hear) is very near to
release. He also has some additional news that I'll let him post when
he has time.
OSP Wolf is looking quite nice, I must say. If you
haven't heard, the upcoming release will support Multiview spectator
mode and Democasts. In addition, there will be a TON of new tweaks and
options available. Oh yea, bug fixes too :p
What is multiview you ask? For the short and sweet answer, check out
these 2 avi's (3M and 6M respectively): AVI Demo#1 and AVI Demo#2. All
of the details for MV will be covered in the documentation when the
next version of OSP is released.
democast is the playback of a demo and its corresponding .mp3-based
shoutcast at the same time, within the wolf client. You will really
have to check out some of the democasts that the TsN guys will be
putting together from recent events. I haven't seen anything quite like
it before in online gaming :)
course Q3 OSP will get all of this plus a much needed dusting off for
1.32 support + issues found over the last 8 or so months. I'll get to
this once OSP Wolf is out the door.
One other thing that people
have been asking about for a while: donations to OSP. I've held off on
this as none of us are here to make money doing what we love to do.
However, there are small charges that do pop up in running OSP, so I
think it's justified to "allow" donations :) I've set up a Paypal
account under (rhea at the domain OrangeSmoothie.org) that you can make
to as you see fit. I've included a button down below to make it easier
for the lazy-asses (like me).
the deal with the
donations: if you pay $20 or more, you get a "free" OSP t-shirt, if you
pay less than $20, you get the satisfaction of helping OSP pay the
bills. Other than the t-shirt, we're not under any obligation to give
anyone anything in return for any donation. Of course, we all
appreciate any donation made, but if you don't donate to OSP, that's
fine too. We ain't gonna sweat it either way.
T-Shirts, I'll hold off on sending them out until I reach a
critical-mass on shirt counts, as getting just a couple of shirts made
isn't cheap :) I'll get some pics of the shirts up here with colors and
sizes that are available. If you would like to buy t-shirts for your
event, drop me an email and we'll work something out.
Posted Monday, September 30, 2002 by
OSP for Soldier of Fortune 2 :
me first present myself to the good OSP folk who don't know me yet, I'm
formerly 'Kil'derean of Threewave fame, and PureCTF before that. I
coded other small mods which aren't really important, and designed a
few levels. I made a couple of tutorials on Code3Arena and donated the
source code of PureCTF. Hi. :)
I talked to rhea a while back
about his plans for Sof2, the "other" quake3 engined game, and he quite
blatantly admitted to me that he didn't care much for it. So I offered
my help, since I did care about it, what with the game being loads of
fun, and also some of the Threewave crew working on official maps for
So I guess this is sort of the official announcement
for Sof2 OSP. I've started working on it 1 month ago doing little stuff
here and there, as seen on the Quakeshit servers. But now that 1.02 is
out and about, I've started working on the real thing and we could
expect a release pretty soon.
In the mean time you will probably
be able to get a taste of things to come on the Quakeshit servers
(www.quakeshit.com) as soon as next week. As tubesock has graciously
offered to help beta test Sof2 OSP (thanks tube!).
Posted Saturday, August 31, 2002 by
It's been pretty hectic this last month and a half. I want to say first
and foremost that I apologize for the lack of "official" response on
the web boards for both Wolf and Q3. This also goes for all of the
unanswered emails. I simply haven't had the time to stay current on my
Inbox and the forums :(
Anyway, it looks like I'll start having
some more time now that QCon has finally passed and I'm back from a
much needed vacation :) As I have a lot of email to sort through, if
you have any pressing business that you would like to me address
sooner, send me another email. Especially if is related to any bugs
that you may have found. I promise to repond!
On the update
front, wolf 0.31/0.4 is in the normal churn and I expect to have
something in the next couple of weeks. I may decide to release a quick
0.31 to fix the current set of bugs before unleashing the next
extra-cool feature that is in the making.
For Q3... its next. I
have a whole set of things to mow down, and a couple of new items to
add. I'll probably hold off a bit as I test things under the upcoming
1.32 PR before moving forward.
Again, I apologize for the lack of response to the wolf users. It
really has turned into a bloodbath in the forums :(
Posted Saturday, August 10, 2002 by
OSP Wolf version 0.3 now available!
Just in time for Wolf, I mean, QuakeCon :)
updates, but I'm too lame to post them all here. I'm so much of a
dirtbag that I'm going to force you to download the entire 1.9M .zip to
look at the History.txt file!!
Overall, I'm pretty pleased for
0.3. It provides more tools for match/league play, and makes pub play
so much easier for admins and players alike.
Posted Saturday, June 15, 2002 by
OSP Wolf 0.22 now available!
rev brings OSP current with the latest RTCW 1.33 release. However,
older demos will have some strange sound effects during playback (/me
blames the 1.32 patch that breaks backwards compatibility).
I'll post the full list of changes later tonight, as the box that has
all updates is down atm.
Have fun and email me any problems you find!
Posted Sunday, June 2, 2002 by rhea
OSP Wolf v0.21 vailable
In typical OSP fashion: another version is now available!
sussed how wolf runs under win32 and linux, so as a result, I have to
release a new version to allow for both windows and linux to use the
same set of OSP content. I had originally thought I could release a
server-side only version for Linux, but alas, this is not possible :(
server operators who upgrade should delete osp-bin00.pk3, as it is no
longer used. This will apply to all *future* updates of OSP.
should NOT delete anything. Just grab the latest .zip and unzip over
the current osp/ directory. This applies for all future updates as well.
Sorry for the confusion.
Report any bugs!
Posted Saturday, June 1, 2002 by rhea
RELEASE THE HOUNDS!
version 0.2 for Return to Castle Wolfenstein has been released! Check
the downloads page for the scoop. The .zip contains info on all options
available (language conversions can be found under the osp/Docs/
directory in the .zip).
Have fun and report any problems!
Posted Saturday, May 25, 2002 by rhea
OSP for RtCW Update
I made a lengthy post in the forums about the current status of OSP for
Return to Castle Wolfenstein. Check it out!
Posted Saturday, May 18, 2002 by
as some of you may have noticed, the forum took a dive in the last few
days. It seems that there is a bug in ikonboard that does not have a
fix and caused the database to become corrupt. I think I have gotten
everything back up to where it was, except for all the posts and
members are gone due to the corrupt database. You'll have to register
again and repost any of the items you want. Sorry for the
inconvenience, and we're going to try harder to make sure this doesn't
Posted Thursday, May 2, 2002 by SHoD
OSP maps for Quake3 released
Finally the standalone pak of the OSP maps is available to let other
mod be able to play them.
It can be found in the downloads section.
The mappak contains the same versions of the 12 DM/TDM/Duel/CA arenas
and 2 CTF maps released in OSP 1.0 then OSP 1.01.
promotional movie is also available.
Play both of them at your own risk.
Posted Thursday, January 31, 2002 by
OSP Quake3 v(1.01) Released!
Holy cow! Another 1.5 month update!!
is probably what 1.0 should have been :) This release has a significant
number of bug fixes that have been around for quite some time. As I
stated in the forums, people started reporting some of these old bugs
AFTER 1.0 was released. *sigh*
Anyway, aside from code changes,
we also found several issues with a decent number of the maps. These
updates constitute a large majority of the size of this patch,
unfortunately. Fortunately, all of the maps now are optimum for the
gametypes they were designed. Have fun!
Of course, a couple features *were* added that I just couldn't ignore.
Patch and Full versions come in both Win32 .exe and .zip flavors, and
can be found in the downloads section. Mirrors should be updating
Posted Friday, January 18, 2002 by
Regarding the OSP maps, the "soon release" next OSP version will
- ospdm1 : fixed clip bug in the underwater snake mouth, added color to
- ospdm2 : fixed double tdm item near the teleporter, added color to
ospdm3 : fixed roof clip bug, changed YA to RA in TDM and FFA, changed
minor architectural details, changed levelshot, added color to
- ospdm4 : added new TDM items.
ospdm5 : fixed no-drop area bug near lower YA, fixed jump pad near quad
so you can't sit behind it, tweaked lamp jump near RA, added color to
target_location entities, tweaked lighting and fixed some bunk
lighting, fixed the misplaced "rail" target_location bug.
- ospdm6 : fixed light shader bug.
- ospdm7 : none.
- ospdm8 : changed levelshot.
- ospdm9 : none.
- ospdm10: none.
- ospdm11: added stairs instead of jumpads, new item placement, changed
levelshot, added color to target_location entities.
ospdm12: changed architectural, moved some spawn locations, added
doors, changed shotgun placement, increased damage below quad, changed
The OSP mappak will be also released as a standalone pak to let other
mods such as CPMA be able to play the OSP maps.
Posted Wednesday, January 16, 2002
a long downtime for the osp site, it's finally back up and on a nice
new host. We have also decided to scratch the old forum and go with
ikonboard. Thanks to those that suggested that board to us. It has many
more options for us to use and is just as free. :)
If you have any trouble with the new forum or accessing anything on the
site now, just find me, myrd, or rhea in #osp on etg.